A Student Develops Gaming Technology for Scientific Research

We are sure you have either tried your hands on Super Mario or Fifa. Or you have played action games like the Spiderman or Halo for hours when you were young. However, you have your life a lot different than game developers and scientists.

Unleashing the New Way to Game

Modern life requirements combined with access to information and deep knowledge allow some students to make great inventions. Sure, it is not easy to patent them and develops as one’s own inventions, because giant software and internet companies are hunting for such developments and try to get the rights for them at whatever price may be. Anyway, there are still possibilities.

Very similar technologies are used in online games, like the ones from Virgin casino. It’s also a reason that online casino games are popular today than ever before. One can get really outstanding experience using things like this.

What Happened?

Alex Chow, a student at The University of Manchester, has developed amazing software that can allow using game technology for advanced scientific simulations. He has developed his own new method for doing this and it could pave a new way for us to experience games in the near future.

Understanding What it Means

People who are familiar with or close to gaming industry know what GPU is. But for those who do not, it should be noted that this abbreviation means a graphic processing unit. The GPUs are nothing but powerful graphics cards. With their help, it is possible to create superfast gameplay and very realistic visual effects. It is used in all types of computers (PC, laptops, consoles). During recent years GPU has started being used in a scientific sphere. There are graphics processing units help to accelerate scientific simulations.

The best thing about them is that they can make any computer applications work hundreds time faster than ordinary computers.

The Scientific Simulations and What it Means

Alex Chow is only 25, and he is a Ph.D student at the School of Mechanical, Aerospace and Civil Engineering, Manchester University. He decided to use the GPU technology for the creation of simulations of ‘violent fluid flows’. It could successfully help him to predict the movement of water streams and waves in the ocean and explain their possible effect on the surroundings.

Correct scientific simulations can’t be created on an ordinary PC. Such work requires something called Supercomputer. This is not an individual machine. This is a powerful device which consists of a great number of central processing units (CPUs). Such units are usually connected with numerous computing cores (even thousands).

Supercomputers are considered very fast, due to the use of the most modern element base combined with new solutions in the architecture of systems. The main focus here is the principle of parallel data processing, embodying the idea of simultaneous (parallel) execution of several actions.

The student managed to use such quick data processing methods for the mentioned simulations. For future games, it could mean that they can process a whole lot of data now together, which can make game worlds a lot more exciting. A new GTA VI that we all would love, maybe?

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